Dominating the pitch in the 2026 season of Locked 2 requires more than just quick reflexes; it demands a deep understanding of the locked 2 all flows system. These "weapons" or special abilities define your character's potential, determining whether you can blast a hyper-powered shot past a goalkeeper or shut down an entire offensive line with a single defensive maneuver. Because earning money for spins is notoriously difficult in this experience, knowing which locked 2 all flows to keep and which to discard is the most important decision a player can make.
In this comprehensive guide, we break down the current meta for both "Autos" (casual matchmaking) and "Scrims" (competitive 11v11 private matches). Whether you are a striker looking for the next Emperor Impact or a defender aiming for the massive hitbox of Serpent, this tier list provides the strategic insight needed to optimize your build.
Locked 2 All Flows: Official Weapon Tier List
The following table ranks the current weapons based on their utility, power, and consistency in competitive play. Note that some weapons excel in casual "Autos" but fall off in organized "Scrims" where team coordination is higher.
| Tier | Weapon Name | Primary Role | Rarity | Verdict |
|---|---|---|---|---|
| S | Emperor Impact | Forward / Striker | Unique | The absolute best offensive weapon; hyper-powered shots. |
| S | Serpent | Center Back / Defense | Unique | Massive defensive hitbox; essential for competitive wins. |
| S | Bunnies | Wing Back / Defense | Rare | Dominates aerial balls; a must-have for winning lobs. |
| A | Black Hole Trap | Forward / Winger | Epic | Auto-locks the ball to you; great for bypassing defenders. |
| A | Crushing Header | Forward / Striker | Epic | High-power aerial shot; nearly unblockable in Autos. |
| A | Immense Speed | Midfield / Backs | Legendary | High versatility; allows for catching loose balls and dribbling. |
| A | Riptide Curve | Forward / Midfield | Legendary | Versatile shot that can be paired with other abilities. |
| B | Stylish Reach | Defender | Rare | Increases tackle hitbox; great for defensive surprises. |
| B | Power Shot | Defender / CDM | Rare | Long charge time but excellent for clearing the ball. |
| B | Perfect Counter | Midfield / Attack | Unique | High risk, high reward; grants I-frames if timed correctly. |
| C | Direct Shot | Forward | Common | Hard hitter but requires perfect timing and a teammate's pass. |
| C | Metavision | All Positions | Unique | Trajectory vision and speed boost; currently the weakest unique. |
| F | Monster Lift | Forward | Epic | No I-frames; easily countered by experienced defenders. |
| F | Stealthy Steps | Forward | Legendary | Short duration and lacks protection; generally considered a waste. |
⚠️ Warning: Do not spin off an S-tier weapon like Serpent or Emperor Impact unless you have a massive surplus of cash. These are game-changing abilities that are extremely rare to pull.
S-Tier: The Meta-Defining Flows
To truly master locked 2 all flows, one must understand why the S-tier entries sit at the top. These weapons offer "I-frames" (invincibility frames) or massive hitboxes that cannot be easily countered by standard gameplay mechanics.
Emperor Impact (Unique)
Based on the legendary Kaiser from the source material, this is the premier striking weapon. When activated, your next shot becomes hyper-powered. In the 2026 meta, this is often paired with Riptide or Power Shot to create "Magna Shots" that are virtually impossible for standard goalkeepers to track. It is equally effective in both Autos and Scrims.
Serpent (Unique)
If you are playing a defensive role, Serpent is your holy grail. Its hitbox is arguably the largest in the game, allowing you to clear out offensive threats just by popping the ability near the shooter. It was famously used to dominate the Content Creator Cup, proving that a team with multiple Serpent users is nearly impossible to score against.
Bunnies (Rare)
Despite its lower rarity, Bunnies is a staple in competitive Scrims. When a ball is lobbed into the box, a player using Bunnies will almost always win the header or chest trap. This creates uncontested shot opportunities that can turn the tide of a 50-minute match.
Positional Strategy and Synergy
Choosing a weapon isn't just about rarity; it's about how it fits your position on the field. A legendary weapon in the wrong position is often less effective than a common weapon used correctly. Use the table below to find the best locked 2 all flows for your preferred playstyle.
| Position | Best Primary Weapon | Best Secondary/Support | Strategy |
|---|---|---|---|
| Striker (FW) | Emperor Impact | Crushing Header | Focus on high-power shots and aerial dominance. |
| Winger (WF) | Black Hole Trap | Immense Speed | Use traps to bypass fullbacks and speed to cross. |
| Midfielder (MF) | Immense Speed | Riptide Curve | Collect loose balls and distribute with curve passes. |
| Defender (DF) | Serpent | Stylish Reach | Use massive hitboxes to intercept shots and passes. |
| Goalkeeper (GK) | Primal Handstand | Bear Claw | Primal Handstand is currently the most OP GK tool. |
💡 Tip: "I-frames" are indicated by the ball turning blue. While the ball is blue, opponents cannot steal it from you. Always look for weapons that provide these frames for safe dribbling.
Understanding Competitive vs. Casual Play
The viability of locked 2 all flows changes significantly depending on the environment. In "Autos," you are often playing against less coordinated teams where raw power (like Crushing Header) can result in easy goals. However, in "Scrims," players are much more adept at timing their tackles and jumps.
- Scrims (Competitive): Weapons like Bunnies and Serpent are king here. Organized teams rely on lobs and tactical positioning, making aerial dominance and large defensive hitboxes essential.
- Autos (Casual): Speed and flashy dribbling weapons like Immense Speed or Big Bang Drive shine here. You can often outrun or out-dribble defenders who aren't used to high-level mechanics.
- The Chameleon Factor: The legendary Chameleon weapon is a wild card. It copies a random offensive weapon if you have the ball, or a defensive one if you don't. It is the most versatile flow in the game but relies heavily on RNG.
For more information on the latest updates and community events, check out the official Roblox Locked 2 Page to stay ahead of the competition.
How to Manage Your Weapons
Since money is scarce, you must be tactical with your spins. If you land an A-tier or S-tier weapon, stop spinning immediately—even if it isn't your "favorite."
- The 3,000 Rule: If you are down to your last 3,000 in-game currency, keep whatever weapon you have unless it is in the "Terrible" tier (Monster Lift or Stealthy Steps).
- Positional Locking: If you get a top-tier defensive weapon like Serpent but want to play striker, consider changing your role rather than spinning off the weapon. High-tier uniques are too rare to discard lightly.
- Unique Limitations: Remember that some weapons, like Perfect Counter, have limitations in Scrims (such as not being allowed to enter the penalty box while active) because they are considered too overpowered.
FAQ
Q: What is the single best weapon for scoring goals in Locked 2?
A: Currently, Emperor Impact is considered the best for scoring. Its ability to hyper-power any shot makes it extremely difficult for goalkeepers to block, especially when timed correctly or combined with a curve.
Q: Why is Metavision ranked so low in the locked 2 all flows tier list?
A: While Metavision is a "Unique" rarity, its benefits (speed boost and ball trajectory) have a long cooldown and short duration. In competitive Scrims, other uniques like Serpent or Emperor Impact provide much more tangible game-winning advantages.
Q: Can I use Primal Handstand as a defender?
A: In casual Autos, you can technically use it, but in competitive Scrims, there is often a "gentleman's agreement" or specific league rules that forbid defenders from using Primal Handstand due to its broken hitbox. It is intended strictly as a goalkeeper weapon.
Q: What are I-frames and why do they matter?
A: I-frames stand for Invincibility Frames. When an ability grants I-frames, the ball glows blue, and it becomes impossible for an opponent to steal the ball from you using a standard tackle (M2). This allows you to reposition or line up a shot without fear of losing possession.